<Materials>
	<Material
		Name = "Default"
		Elasticity = "0.2"
		KineticFriction = "0.4"
		StaticFriction = "0.4"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_hard"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = ""
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_generic_hard_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_generic_hard_med"/>
		<Impact  MinSpeed="2" SoundName="imp_generic_hard_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_generic_hard_high" PSName="" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_generic_hard_low"  PSName="" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Generic_Hard"
		Elasticity = "0.1"
		KineticFriction = "0.35"
		StaticFriction = "0.35"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_hard"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_generic_hard"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_generic_hard_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_generic_hard_med"/>
		<Impact  MinSpeed="2" SoundName="imp_generic_hard_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_generic_hard_high" PSName="particle_imp_generic_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_generic_hard_low"  PSName="" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Generic_Soft"
		Elasticity = "0.3"
		KineticFriction = "0.45"
		StaticFriction = "0.45"
		
		Priority="1"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_soft"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_generic_soft"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_generic_soft_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_generic_soft_med"/>
		<Impact  MinSpeed="2" SoundName="imp_generic_soft_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_generic_soft_high" PSName="particle_imp_generic_soft" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_generic_soft_low"  PSName="" PSPrio="10" />
	</Material>	
	
	<Material
		Name = "Dirt"
		Elasticity = "0.1"
		KineticFriction = "0.6"
		StaticFriction = "0.6"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="dirt"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_dirt"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_dirt_high" PSName="particle_imp_dirt" PSPrio="100"/>
		<Impact  MinSpeed="3.4" SoundName="imp_dirt_med" PSName="particle_imp_dirt" PSPrio="100"/>
		<Impact  MinSpeed="2" SoundName="imp_dirt_low" PSName="particle_imp_dirt" PSPrio="100"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_dirt_high" PSName="particle_imp_dirt_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_dirt_low"  PSName="particle_imp_dirt" PSPrio="10" />
	</Material>

	<Material
		Name = "Glass"
		Elasticity = "0.05"
		KineticFriction = "0.3"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_hard"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_glass"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_glass_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_glass_med"/>
		<Impact  MinSpeed="2" SoundName="imp_glass_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_glass_high" PSName="particle_glass_crash" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_glass_low"  PSName="particle_glass_crash" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Ice"
		Elasticity = "0.05"
		KineticFriction = "0.1"
		StaticFriction = "0.1"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="rock"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_glass"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_ice_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_ice_med"/>
		<Impact  MinSpeed="2" SoundName="imp_ice_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_ice_high" PSName="particle_imp_ice" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_ice_low"  PSName="particle_imp_ice" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Ice_Heavy"
		Elasticity = "0.05"
		KineticFriction = "0.1"
		StaticFriction = "0.1"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="rock"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_rock_s"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_ice_heavy_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_ice_heavy_med"/>
		<Impact  MinSpeed="2" SoundName="imp_ice_heavy_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_ice_heavy_high" PSName="particle_imp_ice" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_ice_heavy_low"  PSName="particle_imp_ice" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "NormalWater"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_water_high" PSName="particle_imp_water_med"/>
		<Impact  MinSpeed="3.4" SoundName="imp_water_med" PSName="particle_imp_water_med"/>
		<Impact  MinSpeed="0.1" SoundName="imp_water_low" PSName="particle_imp_water_low"/>
		
		<Hit  MinSpeed="3" SoundName="imp_water_high" PSName="particle_imp_snow" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="imp_water_low"  PSName="" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Metal"
		Elasticity = "0.15"
		KineticFriction = "0.3"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="metal"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_metal_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_metal_med"/>
		<Impact  MinSpeed="2" SoundName="imp_metal_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_metal_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_metal_low"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Metal_Loose"
		Elasticity = "0.15"
		KineticFriction = "0.3"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="metal_loose"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_metal_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_metal_med"/>
		<Impact  MinSpeed="2" SoundName="imp_metal_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_metal_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_metal_low"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Metal_Heavy"
		Elasticity = "0.15"
		KineticFriction = "0.3"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="metal"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal_heavy"
		
		MinRollSpeed = "1"
		MinRollFreq = "0.7"
		MinRollVolume = "0.7"
		MinRollFreqSpeed = "2"
		MaxRollFreq = "0.8"
		MaxRollVolume = "1.2"
		MaxRollFreqSpeed = "4"
		MiddleRollSpeed = "3"
		RollSoundName = "roll_metal_barrel"
		RollAxis = "y"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_metal_heavy_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_metal_heavy_med"/>
		<Impact  MinSpeed="2" SoundName="imp_metal_heavy_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_metal_heavy_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_metal_heavy_low"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Metal_Heavy_Special"
		Elasticity = "0.15"
		KineticFriction = "0.15"
		StaticFriction = "0.15"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="metal"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal_heavy"
		
		MinRollSpeed = "1"
		MinRollFreq = "0.7"
		MinRollVolume = "0.7"
		MinRollFreqSpeed = "2"
		MaxRollFreq = "0.8"
		MaxRollVolume = "1.2"
		MaxRollFreqSpeed = "4"
		MiddleRollSpeed = "3"
		RollSoundName = "roll_metal_barrel"
		RollAxis = "y"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_metal_heavy_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_metal_heavy_med"/>
		<Impact  MinSpeed="2" SoundName="imp_metal_heavy_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_metal_heavy_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_metal_heavy_low"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Metal_Fence"
		Elasticity = "0.4"
		KineticFriction = "0.3"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="metal_loose"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_fence_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_fence_med"/>
		<Impact  MinSpeed="2" SoundName="imp_fence_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_fence_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_fence_med"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Chain_Rattle"
		Elasticity = "0.3"
		KineticFriction = "0.3"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="metal_loose"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal"
	>	
		<Impact  MinSpeed="5.8" SoundName="metal_chain_rattle_high"/>
		<Impact  MinSpeed="3.4" SoundName="metal_chain_rattle_med"/>
		<Impact  MinSpeed="2" SoundName="metal_chain_rattle_low"/>
		
		<Hit  MinSpeed="3" SoundName="metal_chain_rattle_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="metal_chain_rattle_med"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Metal_Pipe"
		Elasticity = "0.15"
		KineticFriction = "0.3"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="metal"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal_pipe"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_metal_pipe_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_metal_pipe_med"/>
		<Impact  MinSpeed="2" SoundName="imp_metal_pipe_low"/>
		
		<Hit  MinSpeed="3" SoundName="imp_metal_pipe_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="imp_metal_pipe_low"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>


	<Material
		Name = "Metal_Ventilation"
		Elasticity = "0.2"
		KineticFriction = "0.3"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="ventilation"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal_heavy"
		
		MinRollSpeed = "1"
		MinRollFreq = "0.7"
		MinRollVolume = "0.7"
		MinRollFreqSpeed = "2"
		MaxRollFreq = "0.8"
		MaxRollVolume = "1.2"
		MaxRollFreqSpeed = "4"
		MiddleRollSpeed = "3"
		RollSoundName = "roll_metal_barrel"
		RollAxis = "y"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_metal_heavy_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_metal_heavy_med"/>
		<Impact  MinSpeed="2" SoundName="imp_metal_heavy_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_metal_heavy_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_metal_heavy_low"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Rock"
		Elasticity = "0.1"
		KineticFriction = "0.35"
		StaticFriction = "0.35"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="rock"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_rock_s"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_rock_s_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_rock_s_med"/>
		<Impact  MinSpeed="2" SoundName="imp_rock_s_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_rock_s_high" PSName="particle_imp_stone_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_rock_s_low"  PSName="particle_imp_stone_weak" PSPrio="10" />
	</Material>
	

	<Material
		Name = "Snow"
		Elasticity = "0.05"
		KineticFriction = "0.7"
		StaticFriction = "0.7"
		
		Priority="1"
		
		ElasticityMode = "Min"
		FrictionMode = "Max"
		
		StepType="snow"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_snow"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_snow_high" PSName="particle_snow_impact" PSPrio="100" />
		<Impact  MinSpeed="3.4" SoundName="imp_snow_med" PSName="particle_snow_impact" PSPrio="100" />
		<Impact  MinSpeed="2" SoundName="imp_snow_low" PSName="particle_snow_impact" PSPrio="100" />
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_snow_high"  PSName="particle_snow_impact" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_snow_med"  PSName="particle_snow_impact" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Wet_Hard"
		Elasticity = "0.1"
		KineticFriction = "0.2"
		StaticFriction = "0.2"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood_box"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_box_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_box_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_box_low"/>
	</Material>
	
	
	<Material
		Name = "Wet_Soft"
		Elasticity = "0.2"
		KineticFriction = "0.25"
		StaticFriction = "0.25"
		
		Priority="1"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood_box"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_box_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_box_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_box_low"/>
	</Material>
	
	<Material
		Name = "Wood"
		Elasticity = "0.2"
		KineticFriction = "0.45"
		StaticFriction = "0.45"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_wood_high" PSName="particle_imp_wood_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_wood_low"  PSName="particle_imp_wood_weak" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Wood_Squeak"
		Elasticity = "0.2"
		KineticFriction = "0.45"
		StaticFriction = "0.45"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood_squeak"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_wood_high" PSName="particle_imp_wood_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_wood_low"  PSName="particle_imp_wood_weak" PSPrio="10" />
	</Material>	
	
	
	
	
	<Material
		Name = "Dyn_Generic_Hard"
		Elasticity = "0.1"
		KineticFriction = "0.35"
		StaticFriction = "0.35"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_hard"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_generic_hard"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_generic_hard_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_generic_hard_med"/>
		<Impact  MinSpeed="2" SoundName="imp_generic_hard_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_generic_hard_high" PSName="particle_imp_generic_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_generic_hard_low"  PSName="" PSPrio="10" />
	</Material>


	<Material
		Name = "Dyn_Generic_Soft"
		Elasticity = "0.4"
		KineticFriction = "0.45"
		StaticFriction = "0.45"
		
		Priority="1"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_soft"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_generic_soft"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_generic_soft_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_generic_soft_med"/>
		<Impact  MinSpeed="2" SoundName="imp_generic_soft_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_generic_soft_high" PSName="particle_imp_generic_soft" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_generic_soft_low"  PSName="" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Dyn_Book"
		Elasticity = "0.3"
		KineticFriction = "0.35"
		StaticFriction = "0.35"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_hard"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_book"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_book_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_book_med"/>
		<Impact  MinSpeed="2" SoundName="imp_book_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_book_high" PSName="particle_imp_generic_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_book_low"  PSName="" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Dyn_Glass_Bottle"
		Elasticity = "0.05"
		KineticFriction = "0.2"
		StaticFriction = "0.2"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_hard"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_glass"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_glass_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_glass_med"/>
		<Impact  MinSpeed="2" SoundName="imp_glass_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_glass_high" PSName="particle_glass_crash" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_glass_low"  PSName="particle_glass_crash" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Dyn_Meat"
		Elasticity = "0.05"
		KineticFriction = "0.7"
		StaticFriction = "0.7"
		
		Priority="1"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_soft"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_generic_soft"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_meat_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_meat_med"/>
		<Impact  MinSpeed="2" SoundName="imp_meat_low"/>
		
		<Hit  MinSpeed="3" SoundName="weapon_flesh_hit" PSName="particle_imp_generic_soft" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="weapon_flesh_hit_poke"  PSName="" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Dyn_Metal_Can"
		Elasticity = "0.15"
		KineticFriction = "0.3"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="metal_loose"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal_can"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_metal_can_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_metal_can_med"/>
		<Impact  MinSpeed="2" SoundName="imp_metal_can_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_metal_can_high" PSName="particle_imp_metal" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_metal_can_low"  PSName="" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Dyn_Metal_Furniture"
		Elasticity = "0.18"
		KineticFriction = "0.3"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="metal"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal_heavy"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_metal_heavy_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_metal_heavy_med"/>
		<Impact  MinSpeed="2" SoundName="imp_metal_heavy_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_metal_heavy_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_metal_heavy_low"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Dyn_Metal_Soft_Furniture"
		Elasticity = "0.2"
		KineticFriction = "0.35"
		StaticFriction = "0.35"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_hard"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal_soft_furniture"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_metal_soft_furniture_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_metal_soft_furniture_med"/>
		<Impact  MinSpeed="2" SoundName="imp_metal_soft_furniture_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_metal_soft_furniture_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_metal_soft_furniture_med"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Dyn_Paper"
		Elasticity = "0.25"
		KineticFriction = "0.25"
		StaticFriction = "0.3"
		
		Priority="0"
		
		ElasticityMode = "Min"
		FrictionMode = "Min"
		
		StepType="generic_hard"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_paper"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_paper_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_paper_med"/>
		<Impact  MinSpeed="2" SoundName="imp_paper_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_paper_high" PSName="particle_imp_generic_soft" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_paper_low"  PSName="" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Dyn_Paper_Box"
		Elasticity = "0.3"
		KineticFriction = "0.4"
		StaticFriction = "0.4"
		
		Priority="1"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_soft"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_paper_box"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_paper_box_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_paper_box_med"/>
		<Impact  MinSpeed="2" SoundName="imp_paper_box_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_paper_box_high" PSName="particle_imp_generic_soft" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_paper_box_low"  PSName="" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Dyn_Electronics"
		Elasticity = "0.25"
		KineticFriction = "0.25"
		StaticFriction = "0.25"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="generic_hard"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_electronic"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_electronic_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_electronic_med"/>
		<Impact  MinSpeed="2" SoundName="imp_electronic_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_electronic_high" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_electronic_low"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Dyn_Rock"
		Elasticity = "0.1"
		KineticFriction = "0.35"
		StaticFriction = "0.35"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="rock"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.93"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.03"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_rock"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_rock_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_rock_med"/>
		<Impact  MinSpeed="2" SoundName="imp_rock_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_rock_high" PSName="particle_imp_stone_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_rock_low"  PSName="particle_imp_stone_weak" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Dyn_Rock_Roll"
		Elasticity = "0.1"
		KineticFriction = "0.35"
		StaticFriction = "0.35"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="rock"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.93"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.03"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_rock"
		
		MinRollSpeed = "0.1"
		MinRollFreq = "2.1"
		MinRollVolume = "0.05"
		MinRollFreqSpeed = "0.5"
		MaxRollFreq = "2"
		MaxRollVolume = "0.15"
		MaxRollFreqSpeed = "0.51"
		MiddleRollSpeed = "0.5"
		RollSoundName = "roll_rock"
		RollAxis = "x y z"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_rock_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_rock_med"/>
		<Impact  MinSpeed="2" SoundName="imp_rock_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_rock_high" PSName="particle_imp_stone_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_rock_low"  PSName="particle_imp_stone_weak" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Dyn_Wood_Box"
		Elasticity = "0.2"
		KineticFriction = "0.45"
		StaticFriction = "0.45"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood_box"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_box_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_box_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_box_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_wood_box_high" PSName="particle_imp_wood_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_wood_box_low"  PSName="particle_imp_wood_weak" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Dyn_Wood_Furniture"
		Elasticity = "0.2"
		KineticFriction = "0.45"
		StaticFriction = "0.45"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_wood_high" PSName="particle_imp_wood_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_wood_low"  PSName="particle_imp_wood_weak" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Dyn_Wood_Barrel"
		Elasticity = "0.2"
		KineticFriction = "0.33"
		StaticFriction = "0.33"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood"
		
		MinRollSpeed = "0.4"
		MinRollFreq = "0.7"
		MinRollVolume = "0.5"
		MinRollFreqSpeed = "0.8"
		MaxRollFreq = "1.3"
		MaxRollVolume = "1.0"
		MaxRollFreqSpeed = "2.4"
		MiddleRollSpeed = "1.6"
		RollSoundName = "roll_wood_barrel"
		RollAxis = "y"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_low"/>
		
		<Hit  MinSpeed="3" SoundName="unbreak_impact_wood_high" PSName="particle_imp_wood_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="unbreak_impact_wood_low"  PSName="particle_imp_wood_weak" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Dyn_Wood_Barrel_Breakable"
		Elasticity = "0.2"
		KineticFriction = "0.33"
		StaticFriction = "0.33"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood"
		
		MinRollSpeed = "0.4"
		MinRollFreq = "0.7"
		MinRollVolume = "0.5"
		MinRollFreqSpeed = "0.8"
		MaxRollFreq = "1.3"
		MaxRollVolume = "1.0"
		MaxRollFreqSpeed = "2.4"
		MiddleRollSpeed = "1.6"
		RollSoundName = "roll_wood_barrel"
		RollAxis = "y"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_low"/>
		
		<Hit  MinSpeed="3" SoundName="break_impact_wood" PSName="particle_imp_wood_special" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="break_impact_wood"  PSName="particle_imp_wood_special" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Special_Expl_Door"
		Elasticity = "0.2"
		KineticFriction = "0.45"
		StaticFriction = "0.45"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood_box"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_box_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_box_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_box_low"/>
		
		<Hit  MinSpeed="3" SoundName="break_impact_wood" PSName="particle_imp_wood_special" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="break_impact_wood"  PSName="particle_imp_wood_special" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Special_Powder_Keg"
		Elasticity = "0.2"
		KineticFriction = "0.33"
		StaticFriction = "0.33"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood_box"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_box_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_box_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_box_low"/>
		
		<Hit  MinSpeed="3" SoundName="break_impact_wood" PSName="particle_imp_wood_special" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="break_impact_wood"  PSName="particle_imp_wood_special" PSPrio="10" />
	</Material>


	<Material
		Name = "Special_Wood"
		Elasticity = "0.2"
		KineticFriction = "0.33"
		StaticFriction = "0.33"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="wood"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_wood_box"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_wood_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_wood_med"/>
		<Impact  MinSpeed="2" SoundName="imp_wood_low"/>
		
		<Hit  MinSpeed="3" SoundName="break_impact_wood" PSName="particle_imp_wood_special" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="break_impact_wood"  PSName="particle_imp_wood_special" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Special_Metal"
		Elasticity = "0.2"
		KineticFriction = "0.25"
		StaticFriction = "0.25"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="metal"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_metal"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_metal_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_metal_med"/>
		<Impact  MinSpeed="2" SoundName="imp_metal_low"/>
		
		<Hit  MinSpeed="3" SoundName="break_impact_metal" PSName="particle_imp_metal_special" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="break_impact_metal"  PSName="particle_imp_metal_special" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Special_Metal_Cart"
		Elasticity = "0"
		KineticFriction = "0.2"
		StaticFriction = "0.2"
		
		Priority="0"
		
		ElasticityMode = "Min"
		FrictionMode = "Min"
		
		StepType="metal"
		
		MinScrapeSpeed = "0.04"
		MinScrapeFreq = "0.5"
		MinScrapeFreqSpeed = "0.7"
		MaxScrapeFreq = "0.8"
		MaxScrapeFreqSpeed = "2.5"
		MiddleScrapeSpeed = "1.5"
		MinScrapeContacts = "3"
		ScrapeSoundName = "roll_metal_barrel"
		
		MinRollSpeed = "0.05"
		MinRollFreq = "0.5"
		MinRollVolume = "1"
		MinRollFreqSpeed = "0.5"
		MaxRollFreq = "0.8"
		MaxRollVolume = "1"
		MaxRollFreqSpeed = "1.5"
		MiddleRollSpeed = "1"
		RollSoundName = "roll_wood_barrel"
		RollAxis = "y"
	>	
		<Impact  MinSpeed="30" SoundName="imp_metal_high"/>
		<Impact  MinSpeed="20" SoundName="imp_metal_med"/>
		<Impact  MinSpeed="10" SoundName="imp_metal_low"/>
		
		<Hit  MinSpeed="3" SoundName="break_impact_metal" PSName="particle_imp_metal_hard" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="break_impact_metal"  PSName="particle_imp_metal_weak" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Special_Organic"
		Elasticity = "0.05"
		KineticFriction = "0.7"
		StaticFriction = "0.7"
		
		Priority="1"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="organic"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_organic"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_organic_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_organic_med"/>
		<Impact  MinSpeed="2" SoundName="imp_organic_low"/>
		
		<Hit  MinSpeed="3" SoundName="break_impact_organic" PSName="" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="break_impact_organic"  PSName="" PSPrio="10" />
	</Material>
	
	
	<Material
		Name = "Special_Rock"
		Elasticity = "0.1"
		KineticFriction = "0.35"
		StaticFriction = "0.35"
		
		Priority="0"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="rock"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_rock_s"
		
		MinRollSpeed = "1"
		MinRollFreq = "0.9"
		MinRollVolume = "0.3"
		MinRollFreqSpeed = "2"
		MaxRollFreq = "1.1"
		MaxRollVolume = "1.0"
		MaxRollFreqSpeed = "3"
		MiddleRollSpeed = "2.5"
		RollSoundName = "roll_rock"
		RollAxis = "x y z"
	>	
		<Impact  MinSpeed="5.8" SoundName="imp_rock_s_high"/>
		<Impact  MinSpeed="3.4" SoundName="imp_rock_s_med"/>
		<Impact  MinSpeed="2" SoundName="imp_rock_s_low"/>
		
		<Hit  MinSpeed="3" SoundName="break_impact_rock" PSName="particle_imp_stone_special" PSPrio="10" />
		<Hit  MinSpeed="1" SoundName="break_impact_rock"  PSName="particle_imp_stone_special" PSPrio="10" />
	</Material>
	
	<Material
		Name = "Flesh"
		Elasticity = "0.1"
		KineticFriction = "0.5"
		StaticFriction = "0.5"
		
		Priority="1"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="organic"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_organic"
	>	
		<Impact  MinSpeed="4.5" SoundName="imp_body_high"/>
		<Impact  MinSpeed="2.3" SoundName="imp_body_med"/>
		<Impact  MinSpeed="1.1" SoundName="imp_body_low"/>
		
		<Hit  MinSpeed="3" SoundName="weapon_flesh_hit" PSName="particle_blood_splat01" PSPrio="100" />
		<Hit  MinSpeed="1" SoundName="weapon_flesh_hit_poke" PSName="particle_blood_splat01" PSPrio="100" />
	</Material>
	
	
	<Material
		Name = "Spider_Flesh"
		Elasticity = "0.2"
		KineticFriction = "0.5"
		StaticFriction = "0.5"
		
		Priority="1"
		
		ElasticityMode = "Average"
		FrictionMode = "Average"
		
		StepType="organic"
		
		MinScrapeSpeed = "1"
		MinScrapeFreq = "0.9"
		MinScrapeFreqSpeed = "1.2"
		MaxScrapeFreq = "1.1"
		MaxScrapeFreqSpeed = "2.2"
		MiddleScrapeSpeed = "2"
		MinScrapeContacts = "3"
		ScrapeSoundName = "scrape_organic"
	>	
		<Impact  MinSpeed="4.5" SoundName="imp_body_high"/>
		<Impact  MinSpeed="2.3" SoundName="imp_body_med"/>
		<Impact  MinSpeed="1.1" SoundName="imp_body_low"/>
		
		<Hit  MinSpeed="3" SoundName="weapon_spider_flesh_hit" PSName="particle_spider_blood_splat01" PSPrio="100" />
		<Hit  MinSpeed="1" SoundName="weapon_spider_flesh_hit" PSName="particle_spider_blood_splat01" PSPrio="100" />
	</Material>
</Materials>